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- on exitFrame
- set the locV of sprite 4 to the locV of sprite 4 - 1
- set the locV of sprite 5 to the locV of sprite 5 - 1
- set the locV of sprite 6 to the locV of sprite 6 - 2
- set the locV of sprite 7 to the locV of sprite 7 - 1
- set the locV of sprite 8 to the locV of sprite 8 - 2
- set the locV of sprite 9 to the locV of sprite 9 - 1
- set the locV of sprite 10 to the locV of sprite 10 - 2
- if the timer < 570 then
- if the loaded of member "virussprite2" = 0 then
- preloadMember("virussprite2")
- end if
- go(the frame)
- else
- go(the frame + 1)
- end if
- end
-
- on mouseUp
- go(100)
- end
-